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DIXIECON
SCORING SYSTEM
Win: 270 points 2nd: 70 3rd: 50 4th: 34 5th: 20 6th: 10 7th:
0
Also, each player receives 4 points per center held at the end of the game.
Places are determined
by the number of supply centers at the end of the game. Ties split the points for the tied places involved. Eliminations
are scored by order of elimination, with the first eliminated being 7th place.
Participants in a draw split the
total points for the places involved in that size of a draw. For example, a 2-way draw is worth 170 points each, plus the
supply center points. Other common draw values are 130 for a 3-way and 106 for a 4-way.
Note that a 2-way draw
is worth 10 "centers" more than a 3-way, and a 3-way is worth 6 "centers" more than a 4-way. Take that
into account as you determine your position on draw votes during the game.
Draws are voted by secret ballot. You
need David Hood or his representative to conduct any such votes. Draws need NOT include all survivors, but the vote for draws
or concessions must be unanimous. No draw or concession can be proposed until after the Fall 1905 adjudication. A game cannot
be conceded to a player who does not have at least 12 centers AND has centers greater than or equal to the number of any other
current power on the board.
There are no overall time limits on the Friday and Saturday rounds. There is a limit
of 15 minutes per negotiation phase, 5 minutes per order -writing phase unless different limits are imposed by unanimous vote
during the game. The Sunday round ends at a time between 6 and 8 hours after the game begins. During the Sunday round, draw/concession
votes will be conducted quickly while the time continues to run in any given phase. Should the GM believe that proposals
are being made solely for delay purposes such proposals may be summarily dismissed. A player can publicly veto any proposal,in
order to speed up play. ALL
TIME GREATS TOURNAMENT To help commemorate the 25th anniversary
of Dixiecon, the Saturday morning Dip round will double this year as the All Time Greats tournament. Any members of
the Dixiecon Hall of Fame (top three finishers each year) will be invited to participate in this side tournament. All
participants will be placed on board with each other, and the top seven finishers in terms of points will advance to the final
board on Saturday night. The winner(s) of the final board will be crowned the All time Greats Champ!
IRON MAN COMPETITION
Many other games are played at Dixiecon
throughout the weekend. In the early years, separate tournaments in such games at 1830 and Titan were mainstays of the event.
Now that the gaming world has so heavily diversified in game choices, the non-Dip gaming at Dixiecon is judged by wins in
multiples games of multiple types. Games are divided by type into Schedule A,B,C, or D games, with wins in the longer, more
difficult games counting for more than those of the lighter, frothier variety. Dan Mathias is the GM for this event. You
are have to play in at least four different games to qualify, then you get points for the number of players you defeat, extra
points for winning the game, and your score is then modified based on the difficulty of the game as reflected in its Schedule
A,B,C or D status.
Here are a few games of each type so you can get the idea: A:Atlantic Storm, Carcassone, TransAmerica;
B: Settlers, St Petersburg, Medici, Princes of Florence; C: 1830, Titan, Britannia, Age of Mythology; D: 1856, Age of Renaissance,Advanced
Civ, Shogun.
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